35% of entertainment applications don’t work, why?

TagsMe™ GUI

In a recent article in Mobile Entertainment it was stated that 35% of games when downloaded don’t work. Whilst we can’t confirm the number, we think we can give a clear understanding why.

But first, let’s identify the development environment most applications are written in - Java ME. JavaME brought to the mobile market the promise of its older brothers in Desktop and server environments: “Write Once, Run Anywhere” - the WORA principle. But unfortunately, as many Java ME developers have learnt to their peril; and users discover, WORA is not true to it’s origins. Every mobile application is delivered in many flavours, mainly related to brands; even models within the brand. Why does this happen and is there a solution? The answer is quite simple: Fragmented Environments.

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The power of *

The importance of *

It is one of the less used key in mobile phones. But in TagsMe™ GUI it shows one of the main features of our platform.

A TagsMe™ application, as you can learn in many links of this site, is compounded by XML files, which define screens and behaviour. And they are packaged inside a jar file.

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Hello World! It’s TagsMe™

TagsMe™ GUI

Or better:



<TagsME xmlns=’http://www.mdtec.net/schema/TagsME’
xmlns:xs=’http://www.w3.org/2001/XMLSchema-instance’
xs:schemaLocation=’http://www.mdtec.net/schema/TagsME http://www.mdtec.net/schema/TagsME’>


<Module name=”Hello”>
<Label x=”20″ y=”20″ fillcolor=”000000″ text=”Hello World! It’s TagsMe™ ” />
</Module>


<TagsME >

With only those simple XML lines you can create a “Hello World!” Java ME (aka J2ME) application that runs in every Java powered phone and adapts to different screen resolutions. That’s the power of TagsMe™ . And that is what we are going to show you in this blog.

Our main objective with this blog is show you how you can improve your Java ME development using TagsMe™ and TagsMe™ GUI (our IDE to work with TagsMe™ ): hints, tips, tricks, applications we are developing, indeed your own applications if you send them to us…

Besides that, we want to know your opinion and questions about TagsMe™: please, tell us what do you think, suggest topics to post, anything comes to mind…
We are not only showing, we are listening also.
So, this blog was opened! Keep an eye on it, sure that we will surprise you.

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A mobile Image gallery in only 30 lines of XML

Here is a screen-shoot of TagsMe™ GUI showing how can you do an image gallery with only 30 lines of XML, click over this image to view it bigger:

A image gallery with only 30 lines of XML

No cheats. This is the “magic” you obtain when using TagsMe™ GUI.

I started to explain those lines of code, but that is another benefit of TagsMe™ language: they are so clear that they don’t need explanation! Just pay attention to lines 17-22: you are accessing a property of another TagsMe™ component in the most logical way you can… Simply:

... onselect=”big.file=’/look1/img1.jpg’”…

Do you want more? Stay tuned.

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